Updated Oct 8, 2026· 6 min read

Key takeaways

  • Mouse polling rate: 1000 Hz is the sensible default. Rates of 4000 to 8000 Hz trim fractions of a millisecond but raise CPU load, so if Fortnite stutters when you flick, drop back to 1000 Hz.
  • Driver frame generation: AMD Fluid Motion Frames and NVIDIA Smooth Motion insert generated frames that look smooth but add delay. Disable them in the driver’s per-game profile for Fortnite.
  • Overlays and capture: instant replay, several FPS overlays at once and RGB or peripheral software that polls constantly all take CPU time from a game that is often CPU-limited at high frame rates.
  • Windowed Fullscreen on Windows 11: if you prefer it for alt-tabbing, turn on Optimizations for windowed games under Settings, System, Display, Graphics, and keep Game Mode enabled.
  • Laptops: stay plugged in and confirm Fortnite runs on the discrete GPU. On battery or on integrated graphics, a laptop can lose a large share of its frame rate and its latency rises with it.
  • GPU driver: after a driver update, expect a match or two of shader hitching in DirectX 12 before judging responsiveness.

To reduce input lag in Fortnite on PC, set NVIDIA Reflex Low Latency to On + Boost (or enable AMD Anti-Lag in the Radeon driver), turn Vsync off, play in Fullscreen, and raise your frame rate by choosing the Rendering Mode your hardware runs most comfortably, which is usually Performance on older or entry-level PCs and DirectX 12 with modest settings on newer GPUs. After that, check the parts outside the game: mouse polling rate, driver-level frame generation, windowed-mode handling and, if the delay you feel is really on hits and edits, your ping.

Where Fortnite’s input lag comes from

Input lag is the time between a click and the result appearing on screen. On PC it stacks up across several stages, and most of them are measured in frames, which is why frame rate matters so much.

Stage What controls it Numbers that matter
Mouse polling Mouse software 125 Hz = 8 ms between reports; 1000 Hz = 1 ms; 4000 Hz = 0.25 ms
Simulation and rendering Frame rate 60 FPS = 16.7 ms per frame; 144 FPS = 6.9 ms; 240 FPS = 4.2 ms; 360 FPS = 2.8 ms
Render queue NVIDIA Reflex or AMD Anti-Lag Each queued frame adds one more frame time when the GPU is maxed out
Display Refresh rate and Vsync 60 Hz = 16.7 ms per refresh; 144 Hz = 6.9 ms; 240 Hz = 4.2 ms
Network (not true input lag) Matchmaking Region and your connection Ping decides when the server confirms your shot, build or edit

A worked example

Picture a 144 Hz monitor and a GPU-limited PC running at 100 FPS, so each frame takes 10 ms. Without Reflex, the CPU prepares frames faster than the GPU can finish them, and one or two frames wait in a queue. Two queued frames add roughly 20 ms before your click even begins rendering. Reflex keeps that queue close to empty, removing most of that wait. Lowering settings until the same PC holds 200 FPS then halves the cost of every remaining frame to 5 ms. This is simple arithmetic rather than a measurement, and real totals vary with hardware, settings and patch, but it shows why Reflex and a higher frame rate are the two biggest levers you have.

In-game settings for the lowest input lag

Setting Value Why
Window Mode Fullscreen The most direct presentation path to the display
Vsync Off In-game Vsync waits for each refresh and lets frames queue up
Frame Rate Limit See the decision matrix below Steady frame times beat spiky peaks
Rendering Mode Performance or DirectX 12 Use whichever holds the highest stable FPS on your hardware
NVIDIA Reflex Low Latency On + Boost Empties the render queue; Boost keeps GPU clocks up when the CPU is the limit
Motion Blur Off No latency cost, but blur hides the detail you react to
Upscaling (TSR or DLSS, where offered) Quality mode only if GPU-limited Raises FPS by rendering fewer pixels without inserting extra frames

Performance mode or DirectX 12?

Performance mode is Epic’s lightweight renderer, with simpler materials, fewer effects and a lower load on both the CPU and GPU. It is the default answer for laptops, integrated graphics and GTX 1060-class cards, and many competitive players run it on fast hardware too because it produces the highest frame rates. DirectX 12 is required for Nanite, Lumen and hardware ray tracing, and on modern GPUs with low settings it can also hold high frame rates. Its weakness is shader compilation: new content gets compiled the first time it appears, which shows up as hitching in the first matches after an update or driver install. If you use DirectX 12, turn on Pre-download Streamed Content so assets are on disk before you need them, and judge the mode only after a couple of full matches.

Frame rate cap decision matrix

Your setup Frame rate cap In-game Vsync Latency feature
G-Sync or G-Sync Compatible monitor, NVIDIA GPU Let Reflex cap automatically (Reflex on, V-Sync on in the NVIDIA driver, G-Sync on), or cap 3 to 4 FPS under refresh in the driver Off Reflex On + Boost
FreeSync monitor, AMD GPU 3 to 4 FPS under refresh using a driver limiter such as Radeon Chill with equal minimum and maximum Off AMD Anti-Lag in Adrenalin
Fixed-refresh monitor, PC well above refresh A stable cap above refresh, for example 240 on a 144 Hz panel if it never dips Off (tearing is the trade-off) Reflex On + Boost
Entry-level PC that cannot hold refresh The highest value it holds steadily, such as 60 or 120 Off Reflex On if the GPU is a GeForce GTX 900 series or newer

Fortnite’s own Frame Rate Limit uses preset steps, so for an in-between value such as 141 FPS on a 144 Hz monitor, use the GPU driver’s limiter instead. The NVIDIA combination in the first row works because Reflex automatically holds the frame rate slightly under refresh when G-Sync and driver V-Sync are both on, which keeps you inside the variable refresh range without the queue that Vsync normally builds.

Fixes outside the game

  • Mouse polling rate: 1000 Hz is the sensible default. Rates of 4000 to 8000 Hz trim fractions of a millisecond but raise CPU load, so if Fortnite stutters when you flick, drop back to 1000 Hz.
  • Driver frame generation: AMD Fluid Motion Frames and NVIDIA Smooth Motion insert generated frames that look smooth but add delay. Disable them in the driver’s per-game profile for Fortnite.
  • Overlays and capture: instant replay, several FPS overlays at once and RGB or peripheral software that polls constantly all take CPU time from a game that is often CPU-limited at high frame rates.
  • Windowed Fullscreen on Windows 11: if you prefer it for alt-tabbing, turn on Optimizations for windowed games under Settings, System, Display, Graphics, and keep Game Mode enabled.
  • Laptops: stay plugged in and confirm Fortnite runs on the discrete GPU. On battery or on integrated graphics, a laptop can lose a large share of its frame rate and its latency rises with it.
  • GPU driver: after a driver update, expect a match or two of shader hitching in DirectX 12 before judging responsiveness.

When it is ping, not input lag

If your crosshair moves instantly but shots, edits and builds confirm late, the delay is network latency. Turn on Net Debug Stats in the HUD settings to see your ping and packet loss, set Matchmaking Region to the closest data center if Auto picks a distant one, use wired Ethernet instead of Wi-Fi, and pause large downloads or cloud backups on the network while you play. No frame cap or Reflex setting can hide a 90 ms connection.

Quick checklist

  • Fullscreen, Vsync off, Motion Blur off.
  • NVIDIA Reflex Low Latency set to On + Boost, or AMD Anti-Lag enabled in Adrenalin.
  • Rendering Mode chosen by stable FPS: Performance for weaker PCs, DirectX 12 with low settings on strong ones.
  • A frame cap that matches your monitor type from the matrix above.
  • Mouse at 1000 Hz, driver frame generation off, overlays trimmed.
  • Ping checked separately with Net Debug Stats.

Hardware That Lowers Input Lag Further

Once the settings above are dialed in, most of the remaining delay in Fortnite comes from the monitor and mouse. A higher refresh rate and a high polling-rate mouse are the next steps.

AOC 27" Gaming Monitor QHD 260Hz Overclocked IPS NVIDIA G-SYNC Q27G41ZE

AOC 27" Gaming Monitor QHD 260Hz Overclocked IPS NVIDIA G-SYNC Q27G41ZE

Included for 'How to Reduce Input Lag in Fortnite: PC Settings Guide' as a relevant option in this category; details come from the product listing.

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Logitech G PRO X Superlight 2 Wireless Gaming Mouse - Black

Logitech G PRO X Superlight 2 Wireless Gaming Mouse - Black

Included for 'How to Reduce Input Lag in Fortnite: PC Settings Guide' because the listing specifies Black, details this guide uses to compare options.

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Razer Viper V3 Pro Wireless Esports Gaming Mouse, 54g Lightweight, Black

Razer Viper V3 Pro Wireless Esports Gaming Mouse, 54g Lightweight, Black

Included for 'How to Reduce Input Lag in Fortnite: PC Settings Guide' because the listing specifies 54g Lightweight and Black, details this guide uses to compare options.

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Aiden Cooper
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FAQ

Performance mode or DirectX 12?
Performance mode is Epic’s lightweight renderer, with simpler materials, fewer effects and a lower load on both the CPU and GPU. It is the default answer for laptops, integrated graphics and GTX 1060-class cards, and many competitive players run it on fast hardware too because it produces the highest frame rates. DirectX 12 is required for Nanite, Lumen and hardware ray tracing, and on modern GPUs with low settings it can also hold high frame rates. Its weakness is shader compilation: new content gets compiled the first time it appears, which shows up as hitching in the first matches after an update or driver install. If you use DirectX 12, turn on Pre-download Streamed Content so assets are on disk before you need them, and judge the mode only after a couple of full matches.
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